About This Content Before business on Mars started booming, the first pioneers from Earth had just one objective: survive. Play through over a dozen challenging scenarios and overcome the struggles of settling on Mars by aiding the growing colonies and ensuring their healthy futures. In this DLC, the stock market and other business owners aren’t your enemies - instead, you’re fighting against Mars itself.Limited Supply takes a core rule of Offworld Trading Company - buy whatever you want, whenever you want it (as long as you have the cash) - and turns it on its head. Each scenario has a different ruleset and restricts what resources you’re allowed to buy and sell, meaning that you’ll have to constantly reevaluate how to thrive in each new location if you want to survive. In normal games, you need to build up your business and turn a profit in order to buy out your competition. Now, you’ll need to meet a list of objectives set by the colony in order to win and proceed to the next scenario. As you progress, the tech you’ll have access to becomes more advanced - but, so do the colony’s requests!The Limited Supply DLC is a whole new way to experience Offworld Trading Company. Each scenario is a puzzle to be solved rather than a head-to-head showdown against fellow businesses. Can you ensure the future of Mars and become a hero to the colonies?Features Over a dozen scenarios with unique rule sets and locations A constantly changing environment that provides new challenges and objectives Evolving technologies and challenges Overcome the initial challenges of settling colonies on Mars A new way to experience the game through puzzles instead of head-to-head competition 7aa9394dea Title: Offworld Trading Company - Limited Supply DLCGenre: Indie, Simulation, StrategyDeveloper:Mohawk GamesPublisher:Stardock EntertainmentFranchise:Offworld Trading CompanyRelease Date: 18 Jan, 2018 Offworld Trading Company - Limited Supply DLC Download Direct Offworld Trading Company - Limited Supply is a phenomenal DLC that would appeal to puzzle solvers, especially those that enjoy the base game but aren't super competitive RTS players.In these 17 scenarios, it's not about buying out competition. Rather, each scenario has a series of objectives to achieve in a certain time frame, but the player is not allowed to buy and\/or sell certain resources (i.e. the player accesses a limited supply of resources). As such, resources that are essential to survival and growth may have to be produced, which constrains the possible uses of limited tile claims in the scenario. In addition, the AIs will still develop alongside the player, without any restrictions. Each scenario basically requires its own specific build order for the player to discover.The DLC is well-balanced; I did my complete playthrough on the hardest difficulty, and found that the time constraint is an engaging challenge. I'm tempted to replay these to see how much more efficient my build orders can be; budgeting time throughout each scenario could be an exact science. Given this, it's not the best DLC to use to practice your competitive strategy.If you expect to enjoy this DLC going in, you won't be disappointed. It's a different perspective from the base game.. EDIT\/\/\/\/\/\/\/\/\/\/ Fantastic add-on to an already amazing game! It turns the whole game on its head into a puzzle instead of a strategy game. The night and day difference between the three difficulty levels is great and truly shows you how sloppy you can be to how perfect you must become to get a gold star even on the starting puzzles. I want to thank the development team and community for making this game what it is today and the continued support it continues to recieve. I truly hope it continues and I look forward what comes next for this game and what Mohawk works on next.Edit- Just finished all 17 puzzles on hard mode. Truly a wonderful experience. I have not had that much fun in a long time with a video game. Easily one of the best DLCs if not best DLC for the content provided. Every mission got me to think of the game in a truly different way from play MP. Some of them stopped my mind dead in its tracks and I had to rethink my whole plan. I didn't think I could enjoy something more then Blue Chip ventures :). I can only say that this is what I have been waiting for (without knowing :)). The base game itself is really interesting, but you always have to compete against someone. With this DLC you compete yourself. How smart are you really? I have only played for a short time, but so far I'm not that smart myself. If you like economy and puzzles this is for you.. just bought this DLC, but I can't see it in the game. I have only blue chips vetnture available to play.after 1h DLC appeared. Had so much fun playing these missions! Would happily pay for another set of those :). If you read the description, you might think to yourself, as I did: "Oh boy, this is finally the non competitive Zen building \/ management PvE mode I've been wanting since the game was released!" Nuh-uh. This is 17 extremely fiddly puzzle-like scenarios where you have to figure out and execute each step with exact precision or you'll fail and be forced to restart from the beginning. Playing the very first puzzle scenario (of 17) I think I had to restart it about a dozen times before I zeroed in on a viable build order, all the while handicapped by arbitrary scenario restrictions and a blatantly cheating AI opponent. You're strangled by the lack of claims even more than in the basic game, to the point where you need twice as many to complete the scenario objectives. What does that mean? It means you have to place your claims perfectly - there is no margin for error or for adaptability - through the entire duration of the puzzle scenario in order to get the resources you need and to allow for the inevitable demolition of existing buildings to build others to hit some of the other objectives. That likely won't be anything new to competitive RTS min\/maxers, but is absolutely the opposite of the kind of gameplay I enjoy. Oh, did you want to build 2-3 farms and feed the colony, and secure your finances that way? Lolno, you're lucky if you have enough claims to build one, and then you'll be short of two or three claims to build the other scenario objective buildings, not to mention water. Running out of power? Okay, let me build a wind generator. Oops, the price of electricity crashes two minutes later and I'm left with a dud claim I can't refund, causing a brief death spiral resulting in a scenario fail state. Restart. Fun? No.I'm sure there are detailed blow-by-blow guides for exactly what to do and exactly where to place everything, but frankly, that kind of gameplay disgusts me so profoundly that I'm just going to give it a pass. This game as a whole has more or less been a total disappointment for me, and far from offering the game mode I've been waiting for since this otherwise dull and tiresome competitive RTS was released, it's nothing but more of the same.
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